

Where does the game end and the story begin? Continuing Conversations is your weekly deep dive into the art of Science Fiction storytelling, narrative design, and the creative process—hosted by Michael Dismuke and Jim Johnson.
While our roots are firmly planted in the Star Trek Adventures RPG, our mission has expanded. We are exploring how Sci-Fi worlds are built, how characters are forged, and how stories are told across every medium. Whether you are a Gamemaster crafting a campaign, an aspiring novelist, or a fan of deep lore, we bring you the insights you need to fuel your imagination.
Produced by Studio Tembo, this show is dedicated to "Infinite Stories in Infinite Combinations." Whether you're rolling dice or writing chapters, let's continue the conversation.
https://linktr.ee/studiotembo
Science Fiction Writing, Narrative Design, Star Trek Adventures, Creative Writing, RPG Design, World Building, Sci-Fi Authors, Jim Johnson, Michael Dismuke, Studio Tembo, Speculative Fiction, Tabletop RPGs, Game Writing, Storytelling.
Where does the game end and the story begin? Continuing Conversations is your weekly deep dive into the art of Science Fiction storytelling, narrative design, and the creative process—hosted by Michael Dismuke and Jim Johnson.
While our roots are firmly planted in the Star Trek Adventures RPG, our mission has expanded. We are exploring how Sci-Fi worlds are built, how characters are forged, and how stories are told across every medium. Whether you are a Gamemaster crafting a campaign, an aspiring novelist, or a fan of deep lore, we bring you the insights you need to fuel your imagination.
Produced by Studio Tembo, this show is dedicated to "Infinite Stories in Infinite Combinations." Whether you're rolling dice or writing chapters, let's continue the conversation.
https://linktr.ee/studiotembo
Science Fiction Writing, Narrative Design, Star Trek Adventures, Creative Writing, RPG Design, World Building, Sci-Fi Authors, Jim Johnson, Michael Dismuke, Studio Tembo, Speculative Fiction, Tabletop RPGs, Game Writing, Storytelling.
Episodes

Friday Mar 11, 2022
Advanced Operations in the Players’ Guide (FIXED)
Friday Mar 11, 2022
Friday Mar 11, 2022
Advanced Operations in the Players' Guide. Michael and Jim delve into the final chapter of the Players' Guide. Learn how the new book helps you get the most out of your playing experience as we discuss how the guide expounds on Attributes and Disciplines, Systems and Departments, Traits, Values, Focuses, Talents, Momentum, and Equipment!

Friday Mar 04, 2022
Character Creation Options in the Players’ Guide.
Friday Mar 04, 2022
Friday Mar 04, 2022
Character Creation Options in the Players' Guide. Michael and Jim bust open a new world of character creation as they dissect chapter 6 of the new Players' Guide. New character types, new roles, and alternative lifepaths!

Friday Feb 25, 2022
Character Roles in the Players’ Guide
Friday Feb 25, 2022
Friday Feb 25, 2022
Character Roles in the Players' Guide. Michael and Jim break down Chapter 5 of the Player's Guide. Be ready to deep dive into the various and intriguing roles available for play in STA! We explore the new format and ways for your to get more out of whatever role you chose to play.

Friday Feb 18, 2022
(FIXED AUDIO) Michael and Jim highlight chapter 4 of the Players’ Guide.
Friday Feb 18, 2022
Friday Feb 18, 2022
NOTE: I am sorry for the audio issues for those that tried to listen earlier. I have corrected the audio and it should be good now!!!
How can you bring your best self to the game? How can you be a great player on your crew and make sure everyone has fun? What tips and tricks will help you become not just a player, but a co-writer?

Friday Feb 11, 2022
What sets the Players’ Guide apart from the Gamemasters’ Guide?
Friday Feb 11, 2022
Friday Feb 11, 2022
In this episode, Michael and Jim break down the Players Guide to optimize your playing experience.

Friday Feb 04, 2022
CONTINUING CONVERSATIONS 009–Session Zero Live Play
Friday Feb 04, 2022
Friday Feb 04, 2022
What’s a session zero? Before a group even launches into their cosmic adventures, gamemasters and players will convene to discuss what their game (their world) will look like. In this case, what era of Star Trek will the game setting be? What kind of characters will we create to man our space vessel? Heck, what are we going to name the ship?
What will GMS get out of this LIVE session? If you are a new GM, learn how to design a campaign that is comfortable for all. Set up a code of conduct to make sure everyone feels included. Create a setting that engaged all of your new players. And more!
What will new Players learn? Experience how fun creating your own piece of the Trek universe can be? Create a character with a cool back story that makes you excited to play the game. Get to know your fellow crew members and your ship.

Friday Jan 28, 2022
CONTINUING CONVERSATIONS 008–GAMEMASTERS’ GUIDE: ADDITIONAL RULES AND TOOLS
Friday Jan 28, 2022
Friday Jan 28, 2022
Jim Johnson and Michael Dismuke blast through chapter 7 of the Gamemaster’s Guide to highlight amazing Optional Rules, invigorating Sample Encounters and Extended Tasks, and intriguing Cultural Structures to bring your game alive.

Friday Jan 21, 2022
CONTINUING CONVERSATIONS 007–GAMEMASTERS’ GUIDE: MAIN ENGINEERING
Friday Jan 21, 2022
Friday Jan 21, 2022
Jim Johnson and Michael Dismuke review chapter 6 of the new Gameamster’s Guide. Learn how to utilize Tasks, Momentum, Threat, Attributes and Disciplines, Values and Determination, Traits, The Scientific Method, and a lot of good stuff about making the best NPCs!