

Where does the game end and the story begin? Continuing Conversations is your weekly deep dive into the art of Science Fiction storytelling, narrative design, and the creative process—hosted by Michael Dismuke and Jim Johnson.
While our roots are firmly planted in the Star Trek Adventures RPG, our mission has expanded. We are exploring how Sci-Fi worlds are built, how characters are forged, and how stories are told across every medium. Whether you are a Gamemaster crafting a campaign, an aspiring novelist, or a fan of deep lore, we bring you the insights you need to fuel your imagination.
Produced by Studio Tembo, this show is dedicated to "Infinite Stories in Infinite Combinations." Whether you're rolling dice or writing chapters, let's continue the conversation.
https://linktr.ee/studiotembo
Science Fiction Writing, Narrative Design, Star Trek Adventures, Creative Writing, RPG Design, World Building, Sci-Fi Authors, Jim Johnson, Michael Dismuke, Studio Tembo, Speculative Fiction, Tabletop RPGs, Game Writing, Storytelling.
Episodes

Jan 30, 2026
Jan 30, 2026
57 min
Ever wondered how a video game writer handles the "Kobayashi Maru" of storytelling? Dan Martin (Writer, Star Trek: Resurgence) joins us to reveal how Telltale-style branching narratives are built and why Riker makes the perfect Captain.
In this episode of Continuing Conversations, Michael and Jim sit down with Dan Martin to discuss the challenges of writing for a beloved IP like Star Trek. Dan breaks down the "Ludo-narrative dissonance" in game design, shares stories from the Resurgence writer's room, and explains why Spock, Kirk, and McCoy are the ultimate model for video game choices.
[Key Topics]
00:00 - Intro: Writing for the 24th Century
04:15 - Why Riker should have been a Commodore hunting the Borg
08:30 - The secret to Spock’s voice: It’s an East Boston accent?
13:45 - How "Beany" tools manage thousands of script pages
23:10 - Ludo-Narrative Dissonance: When story fights gameplay
26:00 - AI in creative writing: Why Dan isn’t worried
[Links & Resources]
Dan Martin: DanMartinMedia.com
Michael Dismuke: MichaelDismuke.com
#StarTrek #StarTrekResurgence #GameDesign #NarrativeDesign #StarTrekAdventures #SciFiWriting
https://linktr.ee/studiotembo

Jan 24, 2026
Jan 24, 2026
1 hr 13 min
Jim and Michael are joined by the writers behind the Star Trek Adventures: Species Sourcebook to talk deep Trek lore, game design, and how to bring the galaxy’s many cultures to life at your table.
Al Spader, Nathan Dowdell, Rachael Cruz, and Stephen Near gather to discuss designing iconic species, expanding player options, and giving GMs new tools to add depth, flavor, and IDIC to their campaigns.
If you’ve ever wanted your Star Trek Adventures game to feel richer, stranger, and more authentically Trek — this episode is for you.
https://linktr.ee/studiotembo

Jan 16, 2026
Jan 16, 2026
56 min
Jim Johnson is back in the co-pilot seat this week alongside Michael Dismuke to interview best-selling romance author Alys Murray.
Alys has made a name for herself writing "sweet" romance novels that capture the cozy, heartwarming feel of a Hallmark movie—but with her latest work, she is adding a magical twist. In this episode, the trio discusses the enduring appeal of the "small town" trope, why readers crave happy endings in chaotic times, and Alys's shift into the paranormal rom-com genre with her new book, Small Town, Big Magic.
They also dive into her writing process, her roots in fanfiction, and the specific "beats" that make a romance novel work.
Topics Discussed:
The definition of "Sweet Romance" vs. other sub-genres.
The Magnolia Sisters series and building fictional flower shop empires.
Transitioning to "Witchy" Rom-Coms with Small Town, Big Magic.
The "Hallmark Movie" formula and why it works.
Pantsing vs. Plotting: How Alys writes three books a year.
The influence of fanfiction on modern publishing.
Guest Info: Alys Murray is an author of romantic comedies and sweet romance novels, known for The Magnolia Sisters series and Small Town, Big Magic. She combines her love for food, travel, and happy endings into stories that feel like a warm hug.
Time Chapters
00:00 - Intro: Jim & Michael are back together
01:45 - Meet Author Alys Murray
04:15 - What is "Sweet Romance"?
07:30 - The Appeal of the "Small Town" Trope
1:20 - Discussing "The Magnolia Sisters"
15:40 - "Small Town, Big Magic": A Witchy Pivot
20:10 - The Writing Process: Beating the Block
24:50 - Fanfiction Roots & Community
29:00 - Upcoming Projects & Outro
https://linktr.ee/studiotembo

Jan 9, 2026
Jan 9, 2026
42 min
In this episode of Continuing Conversations, Michael Dismuke flies solo to sit down with Heather Antos, the Senior Editor of Star Trek comics at IDW Publishing.
Heather opens up about her journey from Marvel (Star Wars, Gwenpool) to reshaping the Star Trek comic landscape. We discuss the creation of the first-ever Star Trek comic universe, the massive Day of Blood crossover event, and the return of Captain Benjamin Sisko. Heather also breaks down the editorial process, explaining how to balance 60 years of canon while creating accessible stories for new readers through the "Red Shirt" line.
Whether you are a hardcore Trekkie or a comic book curious fan, this episode reveals how the current "Golden Age" of Star Trek comics is being built.
Topics Discussed:
The "Choose Your Own Adventure" style Lower Decks graphic novel.
Creating an "Avengers-style" lineup for the Star Trek universe.
The return of Benjamin Sisko and the God Shock storyline.
Star Trek: Defiant – The "Dirty Dozen" of the Federation.
The step-by-step process of editing a licensed comic book.
The difference between writing for television vs. comic panels.
Guest Info: Heather Antos is an Eisner, Harvey, and Hugo-nominated editor and story consultant known for her work at Marvel, Lucasfilm, and currently IDW Publishing.
Time Chapters
00:00 - Intro: Michael flies solo
01:48 - Meet Heather Antos (Marvel, Star Wars, & IDW)
05:10 - Lower Decks: Warp Your Own Way (Choose Your Own Adventure)
08:25 - Building a Shared Comic Universe (The "Avengers" of Trek)
12:55 - The "Red Shirt" Line: Comics for Non-Nerds
17:15 - Balancing 60 Years of Canon with New Stories
21:50 - The Return of Benjamin Sisko & "The Burn"
27:10 - Star Trek: Defiant (The "Suicide Squad" of Trek)
31:30 - The Editorial Process: From Concept to Script to Art
36:40 - The Importance of Outlining
39:00 - Writing for TV vs. Writing for Comics
43:40 - Upcoming Projects & Outro
https://linktr.ee/studiotembo
Star Trek, Comics, IDW, Heather Antos, Writing, Sci-Fi, Interview, Deep Space Nine, Lower Decks, Pop Culture, Editorial.

Jan 2, 2026
Jan 2, 2026
44 min
It’s the first episode of 2026—and that means we’re officially in the 60th anniversary year of Star Trek. To kick things off, we’re also widening the show’s scope: we’re not just talking Star Trek Adventures at the table anymore—we’re going Beyond RPG into the more expansive Trek storytelling universe.
Tonight’s guest is Scott Pearson, a longtime editor in the Star Trek fiction space (including years as a freelance copy editor for Trek novels) who has recently stepped into a larger editorial role on the Star Trek book line—and who also works in the Star Trek Adventures RPG world.
We dig into what editors actually do, the differences between prose and comics, why style guides matter more than you think, and how working across novels, comics, and RPGs changes the way you approach story. Along the way: Trek talk, craft talk, and a lot of appreciation for the fans who keep the Final Frontier thriving.
https://linktr.ee/studiotembo
#StarTrek #StarTrek60 #StarTrekPodcast #StarTrekFandom #StarTrekWriting #StarTrekEditing #StarTrekAdventures #TTRPG #SciFiPodcast

Dec 26, 2025
Dec 26, 2025
32 min
Jim and Michael recount all the Star Trek Adventures goodness that came out in 2025 and usher in 2026 with a very cool announcement.
Beam aboard for a special episode! We're reviewing the incredible year for Star Trek Adventures RPG, looking back at the amazing releases of 2025 and teasing what's to come as we approach Star Trek's 60th Anniversary in 2026! Join us as we delve into the latest sourcebooks, mission briefs, and organized play content that have expanded the Star Trek universe for tabletop gamers.
- •Second Edition Launch & Starter Set: Discover how the Second Edition launched with a Quick Start, Core Book, Game Toolkit, and Starter Set, and how the Starter Set is the perfect entry point for new players.
- •Technical Manual: Explore the depths of Star Trek technology with the Technical Manual, covering everything from Prodigy to Lower Decks, and learn how to use complications to enrich your stories.
- •Exploration Guide: Uncover the secrets of galaxy-building with the Exploration Guide, designed to help you create planetary systems, biomes, and thrilling adventures.
- •23rd Century Sourcebook: Journey through the era of Kirk, Spock, and Pike with the 23rd Century Sourcebook, and find out what makes this era so iconic.
- •Mission Briefs & Silver Shields: Learn about the latest Mission Brief releases, including the Department of Temporal Investigations (DTI) and the Judge Advocate General's (JAG) Office, and how the Silver Shields program supports convention play.

Dec 17, 2025
Dec 17, 2025
58 min
John Freeman is a comics writer and editor, and the founder of the award-winning comics news and features site, downthetubes.net, which he established in 1998. He's worked professionally in the British comics publishing industry for over 30 years, describing himself as a "freelance comics operative", working as an editor, Creative Consultant, and as a comics writer and events promoter.
Initially working at Marvel UK, joining the company in 1987, his editor credits include down the years include titles such as Doctor Who Magazine, Babylon 5 Magazine, Star Trek Magazine, (enjoying three tours of duty on the title, including as editor of the now sadly no more Star Trek Explorer); and comics such as Havoc, Overkill, Death's Head II, Warheads, Simpsons Comics UK and STRIP - The Adventure Comics Magazine. He also edited several digital and audio comics for ROK Comics, including Team M.O.B.I.L.E. and The Beatles Story. More recently, he edited the Lost Fleet mini-series and two Doctor Who mini-series for Titan Comics, which received critical acclaim.
He is currently working on several projects for B7 Comics, the comics imprint of B7 Media, including writing Pilgrim: Secrets and Lies, a four-issue sci-fi thriller featuring art by Neil Edwards (Fantastic Four, Rogue Trooper), and a creator-owned SF adventure with Brazilian creators Wam Nick. He also edited Hancock: The Lad Himself, a graphic novel about comedian Tony Hancock, by Stephen Walsh and Keith Page.
For fun, he's working on "Doctor Who - Terror of the Deep", a 90-episode not-for-profit newspaper strip with artist Danny Cushion, Paul Cooke, and Bill Storie, available to read online.
He is also currently the Press Officer for the annual Lakes International Comic Art Festival.
https://linktr.ee/studiotembo

Dec 12, 2025
Dec 12, 2025
51 min
In this Continuing Conversations episode, Michael Dismuke, Jim Johnson, and Alex Boer explore innovative ways to track character growth in Star Trek Adventures. Alex demonstrates his visual value-tracking system—using index card-style boxes and arrows to map how values evolve and generate determination through callbacks. The group discusses both digital (Obsidian, Google Sheets) and physical approaches to tracking mission logs, showing how these tools help players stay engaged with their character’s moral compass and choices. Together, they unpack how experienced players share determination, reset values between episodes, and use milestones to develop both main and supporting characters—bringing deeper emotional continuity to every mission.
https://linktr.ee/studiotembo